
Sarah Flynt
Federation Interstellar Resources
20
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Posted - 2014.04.17 20:30:00 -
[1] - Quote
Tengu Grib wrote:The biggest downfall of wars in high sec is a lack of reason to fight. While I fully agree with this assessment, the ideas that are being presented in this thread are in my opinion very short sighted.
The way I see it, the major problems surrounding wardecs are (in no particular order):
- The overwhelming majority of wars are initiated by PVP-corps. One only rarely sees an industrial corp wardec another one and in my opinion, this is terribly wrong. It should be the other way around and not because there are less wardecs from PVP corps than there are now. There simply is nothing to fight over. Apart from ice, everything is available in overwhelming quantities.
- Corps in highsec are basically worthless and unless you want to put up a POS or POCO, which you can also do with 1-man alt-corps, or want to fly under the same flashy name, there is absolutely nothing to gain from being in a corp.
- There is no way to know what you're up against in a war and worse: even in the unlikely event that you exactly know who you are up against (all neutral scout alts, logistics and boosting chars), you aren't allowed to fight all of them. Alts can join the wardeccer's corp at will and are allowed to fight immediately and many people make extensive use of it.
The following is what I think should be done: strengthening the role of corps, reducing loopholes for wardeccers and giving people a real reason to fight. I'm well aware that some of the following doesn't only affect highsec:
- Reduction of resources in highsec: Corps should have a real reason to fight other corps. CCP made a first attempt with shrinking ice supplies and I think they're on the right track. They should continue doing so with ore belts but also other resources like e. g. available missions (don't nail me on the details).
- Fleet boosts (yes, that also includes mining boosts) only apply to members of the same player corp/alliance of the boosting-char. Members of NPC corps cannot boost or receive boosts. This will affect wardeccers and targets alike (mainly targeting points 2 and 3 above): If an ice miner with his 10 miners, Orca and freighter gets wardecced, he can still drop corp but he'll loose a considerable amount of income as mining boosts don't apply anymore until he gets into a player corp again (more on that below). On the other hand: a wardeccer has to put his boosting char at risk and the target will be aware of his presence.
- You can only legally remote repair/boost members of your own corp/alliance, meaning: neutral logis will get CONCORD'ed.
- If you drop or disband your corp, you can only join or create another corp after the original wardec is over.
- If you join a corp that is at war, you'll have the same 24h period to wait before you can legally fight or get legally attacked as your corp had when it initiated or received the wardec.
This is of course just a rough idea and unwanted effects on other areas of the game will have to be dealt with by refining it. |